True review of Dark Souls 2

MOTHERFUCKER SOULS FUCKING DYING MOTHERFUCKING SOULS LOST MOTHERFUCKING STUPID MONSTERS KILLING ME IN ONE MOTHERFUCKING HIT. MOTHERFUCKING SCHOLAR OF MY FUCKING DICK. MOTHERFUCKING DYING ALL MOTHERFUCKING DAY. FUCKING LEVEL UP BEFORE FUCKING LOSING ALL YOUR MOTHERFUCKING SOULS. FUCKING BOSSES TO FUCKING HARD. NOT EVEN WORTH ALL THE MOTHERFUCKING SOULS YOU ARE GOING TO LOSE. MOTHERFUCKING BOSSES HIT YOU LIKE ONE HIT MOTHERFUCKING KO. DARK MOTHERFUCKING SOULS. MORE LIKE MOTHERFUCKING DYING SOULS. MORE LIKE MOTHERFUCKING LOSE ALL YOUR SOULS.
SPOILERS: DO NOT READ IF YOU DON’T WANT TO HAVE THINGS SPOILED FROM THE NEW BoI DLC
The Binding of Isaac: Afterbirth
So it’s finally here. The DLC for The Binding of Isaac: Rebirth. Afterbirth. Rather than covering everything like I normally would, for this review I’m going to tell you what has been added and the pros and cons of the DLC. There are no story changes (minus a few character details) and no gameplay changes apart from added items and new rooms. So, let’s get right into it!
Additions
So, there’s actually quite a few additions to the game with this DLC that makes the game even more fun than it already was. Additions include:
  • 120 new items
  • An updated weapon combination system
  • Greed Mode - New game mode that focuses on Risk/Reward
  • New area with a new boss
  • 2 new characters
  • Online leaderboards to go along with a new daily challenge addition
  • 10 new challenges
  • 1000+ new room designs
  • New transformations
  • New achievements
  • 4 new chapters
  • 4 new visual themes
  • Seed system revision
  • 100+ new enemies
  • 8 new bosses
  • New Soundtrack.
Pros and Cons
Now, of course, there’s going to be some pros and cons with this new DLC. As usual, there’s good things and bad things that a DLC can add that, thankfully, can be changed later down the line with updates. As of 11/16/2015, these are my issues with the game in its current state. These will likely be changed down the line:
PROS:
  • The two new characters are fun and play differently than the other characters
  • The updated weapon combinations are fun and usually work pretty well. As usual, there are good and bad weapon combinations
  • The new challenges are just that, challenging, and are incredibly fun (if not frustrating) to play.
  • The addition of daily challenges add a layer of competition as you’re competing for the best time and best score against your friends and people all around the world.
  • The new enemies and bosses are hard, but interesting and easy to get used to.
  • The new transformations are interesting, but hard to figure out on how exactly to activate them.
CONS:
  • One of the new characters is unlocked after (SPOILER ONCE AGAIN) getting 999 coins in the Greed Mode donation machine. The machine jams relatively quickly so you have to invest an insane amount of time into the new mode.
  • The new character, Lilith, is relatively weak right now as she was nerfed almost immediately upon release
  • Azazel has been nerfed to take longer to fire his laser and also does less damage. This is going to be fixed.
  • The Green Mode Boss and the new boss Hush all gain armor based on your DPS, making them long fights.
  • Some layouts require you to take damage, but this will be fixed.


Stats (Taken from the BoI Steam Page)

Key Features:

  • Over 100 hours of MORE gameplay
  • Greed Mode - a whole new way to play, focused on risk/reward
  • Expanded main game - a new final area with a new final boss
  • Daily Runs – play a new official run, everyday!
  • Online Leaderboards - compete for highscore/best time
  • 10 totally new and awesome challenges!
  • 1000+ new room designs, as well as room
  • MONSTROUSLY UPDATED WEAPON COMBO SYSTEM!
  • 120 new items--not counting tons of new pickups, chests, pills, bombs and cards--taking the item count up beyond 500!
  • Alternate soundtrack!
  • Tons of new secret transformations!
  • MOAR new achievements


Uber secrets including:
  • Lilith, mother of demons, a totally new playable character
  • 4 new alternate chapters with new enemy types and visual themes
  • Revised seed code combo system and new special seeds
  • 100+ enemies, with new designs
  • 8 new bosses
  • Even more rooms FULL OF POOP!
  • and probably at least 5 other features we can’t remember due to all the crap that we threw into this little monster

Final Thoughts
As far as DLC goes, I’d say this is actually pretty good. The price point is $10.99 (or your regional equivalent) and as stated above, adds a load of content that really meshes well with the game. If you’re a Binding of Isaac fan, I’d definitely suggest picking this DLC up when you can. As it’s new, it’s still going through some bug fixes along with balance changes, but hey, variety is the spice of life right? Personally, my new favorite addition is the daily challenges as I can see how I stack up against random people and some of my favorite BoI players (like NorthernLion). Some of the new tear effects adds more chaos to the already chaotic game. Seriously, if you enjoy the base game, pick this up and enjoy the new gameplay!


The Elder Scrolls V: Skyrim Legendary Edition for Xbox 360
Experience level: Adept

So it has been awhile since I have posted. And my only excuse is this: Skyrim. The Elder Scrolls series has taken over my life.


General Info
After playing Oblivion and getting screwed over by Bethesda's lack of care about the PS3 version, I gave Bethesda a chance to redeem themselves by playing Skyrim on Xbox 360, and let me tell you, I am not disappointed. Bethesda put a lot into this game and really gave it their all. Just as an example of how much Bethesda cared about the quality of the game they were producing, they invented a language. They invented a language for the dragons to use. You're probably thinking that it was a couple of words, just enough to make the game work right? Nope. They created a language with over 500 words. In fact, there are sites that can translate your English text into this dragon language. Which is pretty cool if you ask me.

A really cool aspect of this game is the fact that the game is practically limitless. They are basically an infinite amount of quests you may complete. Leveling in this game is a bit different compared to Oblivion. In Skyrim, you don’t have to sleep to level and can level up mid-combat if you time it just right. Every time you level up you get the ability to unlock a perk, which can give you boosts in various sections such as one-handed or Destruction magic. Once you reach level 100 with a skill, it is then reset to 15 and your previous work is converted over to perk points and you can essentially always get better, along with continue to level up (I'm basing this off of what I have heard as I have not experienced it yet due to the vastness of the game).


Honestly, in my opinion, Skyrim is kind of like a darker version of a Sims game, in that your character can build their own house, get married, adopt up to 2 children, etc. Although, Sims would be a lot cooler if you could also travel around the world and forge your own story (and I mean, you get to kill dragons and absorbs their souls, what game wouldn’t benefit from that addition?)


Getting Started
First off, let me tell you something very important. Use an HDMI cord if at all possible when playing on a console. We started with AV cables and the game honestly looked worse than Oblivion's graphics, even though there is about 10 years difference in time between the release of those two games. The subtitles were nearly impossible to read and everything was just sad. So definitely use an HDMI cord for your console (you can get one online for less than $10).


Secondly, please look at the various races when choosing. Don't be me when I did my first play-through of Oblivion and just pick your race based on how “pretty” your character looks. If you need more details on the types of races in the game, you can look them up online. Personally, the site I use for any and all Elder Scrolls questions would be uesp.net. I don't know who made it, but I just prefer if because of all of the information provided and the ease of use. It has definitely helped me, along with YouTube videos of certain puzzles.* (Yes, I cheat and use the Internet to tell me what to do when I get stuck, oh well.)


This game takes place 200 years after the Oblivion Crisis. To tell you a short synapses, dragons come back to Skyrim and you have to fight them to save the world. You are the Dovahkiin, or Dragonborn (a mortal man or woman born with the soul of a dragon). You can learn dragon words that give you dragon shouts (it's basically a category of magic just like illusion or destruction) that allow you to push someone a great distance or breathe fire just with your thu’um or voice. The best part is that the game starts out with your hands bound up and weaponless. You are in a carriage on your way to be executed. But don't worry too much, conveniently your execution gets interrupted.   


My Gameplay
For my playthrough, I decided my character would be a male Breton, as I felt it had the best combination of stats for me personally. Due to the fact I'm literally the worst at coming up with names, my character's name is "Big Dick" Rowan. No regrets. Well one regret. I feel like his name should have been "Big Dick" Mitch or "Big Dick" Rick, something more catchy. Every time I get a letter with my name on it or I look at my horse I can't help but laugh at the silliness that is my name.


I've had this game for less than a month and I'm at level 37 (which may not be impressive to you, but it's pretty impressive to me). I already have two daughters, 3 houses (I'm currently building a house of my own for the first time) and I am hoping to get married soon. My smithing is level 71 because I love improving my armor and I REALLY wanted the ability to improve enchanted armor so I pumped out iron dagger after iron dagger to get my smithing up to 60. There are some really simple ways that you can get your skill levels to improve, such as summoning a familiar or atronach and then destroying it with destruction magic. What don't I like? In a game that I play very often I'm bound to come across some dislikes in term of game play and things like that. Honestly the biggest thing I can think of is the graphics. Not to say that the graphics aren't incredibly sharp and insanely detailed. No, my problem is specifically the color scheme of the game. In an attempt to make the make "mature" Bethesda decided to make the Skyrim lackluster when it comes to vivid colors, which can make walking through a city like Markarth (which is almost exclusively made from stone) a tad... boring. The good news is that mods on PC make this issue disappear and you can truly see the beauty that Skyrim has to offer. Another thing that isn't my favorite thing about the game is that I found the beginning of the game very rushed. In Oblivion I felt like they really let the player learn how to do things at their pace without much pressure, once you got something down you could move on to learn about something else. Whereas in Skyrim you are thrown into a very intense scene with a dragon that's trying to kill everything and everyone in sight. Personally thing was just a little too much for me at the beginning on the game though I do understand the reasoning Bethesda started the game like that. Sometimes when playing video games you don't "have time" to sit around and shot arrows at a bucket to learn how to use a bow. Sometimes there is just a fire-breathing dragon that is going to kill you if you don't get out of the way. Overall I adore thing game. When I started it out I was a little hesitant because it wasn't Oblivion. But I soon realized I loved it even more than I enjoyed Oblivion. I honestly am more interested in my Skyrim life than I am most days in real life and I have no regrets.


*Please note that although Skyrim is mostly an Action/Adventure & RPG game it has puzzles you need to figure out as well. They are usually pretty easy once you think about it. Think of it like Legend of Zelda puzzles.
Note: The version I am reviewing and the one you play may not be the same as I’m reviewing an early alpha for the game.

What is Pro Gamer Manager?
Pro Gamer Manager is a simulation style game where you play as a randomly named character who wishes to become a pro FOBA player. FOBA is a MOBA style game (think League of Legends or DotA). The end goal of this game is to, well, become a Pro Gamer. To do that, you must learn the very ins and outs of this game, become the master of the lane you want to play, and rise to the level of a pro gamer. During this quest, you will end up setting up a gamer house and building your own pro team then hiring staff to help you run your team. (See the bottom images for how the game looks)
And so the game begins..
When the game starts, your character is sitting at his computer, clicking on him gives you several options:
  • Play Foba - Does what it's name entails, you "play" the game. Playing the game in split into several phases:
  1. Picking phase settings (trying a new champion or counterpicking the enemy team).
  2. Selecting playstyle mentality (Aggressive, Normal, or Defensive).
  3. Select something to focus on to improve such as champion synergys, champion knowledge, or champion strengths.
  4. Sit through the pick and ban phase. You don't make any decisions here apart from starting the game.
  5. As the game goes on, you make choices that can affect your knowledge of your current speciality. This choices will also help affect the outcome of the game.
  6. Once the bar reaches 100%, the game is over. You'll find out if you won or not, how many fans and points you've gained, along with any stats that may have been boosted. Along with spectator comments on your games that may give you an insight on what went right or wrong.
  • Watch Foba - Watch pros "play" and learn from them. Each player has a mentality such as Defensive, Balanced, or Aggressive.
  • Go to bed - Usually done when you run out of energy. Starts a new day with the option to play more or do the other options.
  • Research - Using points earned from playing FOBA, you can research to learn a new role, learn a speciality playstyle and stream for your fans (fans are earned by making good choices during a FOBA game and doing well).
  • Profile - This allows you to see your character's stats including what role you commonly play, your mental stats (reflexes, communication, etc.), your role specific stats, your gamerstats (Mechanics, positioning, etc.) and what champions your character is best at.
  • Talents - Appears to be a talent tree of some sort, currently it is unavailable but will be "Coming soon!"
  • Rankings - Your rankings compared to the other players of FOBA. These are not real people but a good way to see how you're doing in Pro Gamer Manager


You'll notice when you play that you'll have 2 bars at the bottom left, "Energy" and "Rage. Energy goes down as you play or watch FOBA or do research. Energy is replenished when you sleep. Rage will go up as you lose games and go down as you win them. Fill the rage bar and you will be banned from FOBA for a day.
As you get more fans, companies can choose to sponsor you. You can choose to sell the equipment for money to pay off fees or to use it for stat boosts. Personally, unless you’re in debt, I’d suggest using it for the Reflex boosts so you can become a better player. These fans can also provide you with credits (read: money), that can significantly help you get your team off the ground.
I've noticed that you always start off as a support main, but you can choose your speciality as you get more esports points and the chance to research the new speciality. Personally, I chose to go with the mid speciality as I'm a mid player in mobas myself and know the lane a lot better than I know the support role. Once I made the switch and researched specific champions, I started winning more and more games and gaining fans rather quickly.
After saving up 50 points (Esports points) and gaining 250 fans, I unlocked the ability to stream for my fans (Costs 50 points for research along with having to have 250 fans). Streaming gives the option to stream an FPS, Funny Games, or Survival games. This is one of the quickest ways to earn credits early on in the game. The more you entertain your fans, the more money you get (note: you don’t control any of these games, it’s an automatic process similar to a FOBA game). Money is important for paying fees and later for paying staff and players.
Finally, I got better. I started winning game after game and soon, I was able to expand and move into my own gaming house and start a FOBA team. This opened up a whole new side to the game I hadn’t seen before. Now, I have to recruit some good players and staff members. My options are now different. I'm now setting up tactics for my team, selecting whether I want the team to be aggressive, defensive, or a good balance. I need to select my captain and who will initiate teamfights. After recruiting 4 other people (you can only recruit one a day), I was able to play FOBA with my team. I must have done a good job recruiting because I won my first game no problem. I have noticed after a few games, however, that I've stopped making mid-game choices like I was before. The game now plays out and I find out the result. How the game goes now bases itself on the choices you make while setting up your team (you can switch these tactics as you need before playing a game).
To cut the review a little short for now, I want to say that I rate the game a solid 7/10 for an early access game. It could use a little bit of fine tuning, but if you're into games that are somewhat minimalistic on the surface with some underlying strategy, then this just might be the game for you. It's currently in Early Access on Steam, and is available for $9.99 or your regional equivalent. If you're not into Early Access, that's fine, but definitely at least keep an eye on this game. It could use a little more polishing, but honestly, I find it fun. It also gave me more motivation to do better in my actual MOBA games, so there’s that too.
Facts:
  • Pro Gamer manager is developed by Raptor Claw Games and published by Millenway Studios
  • To purchase the game, you can either buy through the Humble Store or Steam directly.
  • Game is still in early access and can change very quickly.
  • Choices you make definitely have an effect on the outcome of your game and for your team as a whole.
  • The game is a mix of grinding, tactics, and somewhat idling.
Suggestions:

  • A starter tutorial explaining what different options are would be nice. The tutorial should include a dictionary of sorts to explain what various terms mean.
  • Character and Team customization. I would at least like to name my character and team if anything
  • Allow teams to practice together before matches.
  • Use research points to help out your teammates too.
  • Give champions a little more depth to further add customization and strategy to the game.
  • While the music is nice, it gets repetitive. A neat little feature would be to allow us to stream our locally saved music through the game.




For this specific post I will be comparing the two player portion of SoulCalibur IV to Mortal Kombat Komplete Edition. I'm reviewing these two because they were the first two fighting games I've ever played and they're pretty comparable fighters.


Stats/Format
      SoulCalibur
  • 25 total characters
  • 3D format (can move left/right/back/forward)
  • Platforms: PS3 and Xbox360
  • Melee-based attacks
  • Rated 8.75 out of 10 by Game Informer and 8.7 out of 10 by IGN 
      Mortal Kombat
  • 35 total characters (including secret characters, PlayStation exclusive, nonselectable bosses)
  • set in 2.5D format (only can move back and forth)
  • Platforms: PS3, Xbox 360, PS Vita and PC
  • Magic and melee-based attacks
  • Rated 9.5 out of 10 by Game Informer and 8.0 out of 10 by IGN
            Now personally, I love both of these games a lot, but I enjoy them for different reasons. Mortal Kombat, for example, has some of my favorite graphics of the two games. I really enjoy the blood that is used as it makes it a little more realistic, not to mention fatalities which just look really cool. The graphics are really nice to look at and honestly I love the creativity that went into each fatality. However, it lacks the ability to create customized characters, which is something SoulCalibur offers.
            The customization in SoulCalibur allows you to be whoever you want to be. You can use the weapons that the standard characters have or you can use Gold (gotten by through beating the game in Story Mode) and get new/better weapons. You can also customize what types of abilities your character has (such as the Nullify Ring Out ability). To get better abilities, you level up your character by using them to fight. Leveling up unlocks the better abilities such as Nullify Ring Out A rather than C which you start out with. You can also customize what armor is worn along with changing the color scheme, or unlock new and better armor with your Gold and using that instead. This allows you to make a character that matches your play style and feels best in your hands.
             SoulCalibur is really nice if you want a fighting game that isn't very dark and a bit more child friendly (not much, but it's there). It isn't super graphic, though you can end up seeing the characters in just their undergarments if their armor gets destroyed. The lack of blood and gore certainly doesn't take away from the game, and it still feels really quite fun. Mortal Kombat is really nice if you want to use a little bit of magic (or range that many, if not all, SoulCalibur characters lack) and see some really sweet looking kills. Luckily your armor cant get destroyed as armor doesn't really exist in MK. Mortal Kombat is compatible with more systems, which makes it a bit more versatile than SoulCalibur. If Mortal Kombat sounds like something you are interested in, but you don't want a game that graphic you can try Mortal Kombat vs DC Universe where you can chose from characters like the Flash or Batman. Mind you Mortal Kombat vs DC Universe did not do as well as Mortal Kombat Komplete Edition but that has to do with the fact that it was a lot more toned down for the younger audience with a teen rating (and the game-play was pretty bad too).  


The Binding of Isaac: Rebirth
You know, I’ve played an awful lot of games in my 21 years of being alive. However, The Binding of Isaac: Rebirth really takes the cake. It falls under one of my favorite game genres, roguelike, in which each floor is somewhat procedurally generated in that you won’t often run into the same dungeon layouts, even if some of the rooms in the dungeon are the same. Along with this, items and powerups are also randomly distributed so each run feels brand new. Once you die though, you lose everything, starting back from the very beginning as your starting character. No obtained powerups and items. Combine that with some pretty high difficulty, and you’ve got a tough game that feels very satisfying to beat.
Story
So, the story for this game is a little..strange. You play Issac, a child who lives with his mother at the top of a hill. Your mother, a very Christian woman, begins to hear “voices from above” telling her that her son is corrupted with sin and must be killed to save him from this evil. Isaac sees her coming with a knife through a crack in his bedroom door and jumps into a trapdoor under his rug into the basement, where the game begins.
That’s really the story, but don’t leave yet, because the story ultimately doesn’t matter when it comes to this game. What really matters is the gameplay, which is honestly incredibly expansive.

Gameplay
The gameplay basics are relatively simple: move around with WASD and fire your tears (this game’s bullets) with the arrow keys. The tears do have a set range, but this can be increased with various power-ups. There are two difficult levels, normal and hard, and 11 characters (10 of which have to be unlocked through various methods). Between the number of powerups you can find, and the large variety of enemies you run into, you can easily forget that you’re playing as a naked, scared child killing poop monsters and demon children that spawn flies with your tears.
When I say there are a lot of items, I mean a lot. Rebirth boasts 343 of them. Many of which work together in various ways. Get a quad-shot plus brimstone (a blood laser)? You now fire 4 of this things that will kill many enemies instantly. Death scythe + IPECAC? You know shoot green scythes that explode when they hit something. Along with items you also have 21 arcana cards (one-time use item), 5 Playing cards (one-time use), and 5 special cards that have powerful effects. There are 8 runes that give you different effects. Pills that give you a random effect per run, and so much more. Honestly, each run will be almost guaranteed to be unique to you. If you want to try a run again, however, a “seed” is generated that you can type in to try that specific run again. You can share these seeds with others as well, if you want to see how other people handle the same run.

DLC
On October 30, 2015, the first DLC for BoI: Rebirth will be released called Afterbirth. This DLC will be available for $9.99 or your regions’ equivalence and will bring a lot of new content to the table. New content includes a new game mode, daily challenges (runs), 10 new challenges, 1000+ new rooms, a new playable character, 8 new bosses, 25+ new enemies, and a lot more. The Binding of Isaac games have always had fantastic DLC and Afterbirth promises to deliver content for many more hours to come.
Stats
  • 343 items
  • 2 awards from the Playstation Blog for being one of the year's best Vita and downloadable games.
  • Average gameplay time is over 100 hours to 100% complete the game.
  • $9.99 DLC named Afterbirth to be released on October 30, 2015.
  • Available on PC, New 3DS, and PS Vita
  • Base game available for $14.99 or your regional equivalent.
Final Thoughts
Honestly, this is one of my top games for 2015. I have put over 200 hours into this game, and I go back for more nearly everyday, even for just a half-hour or so during lunch breaks. Honestly, the $14.99 is incredibly worth it, and it that’s too rich for your blood, it’s put on sale for at least 50% off fairly often. If you’re into rogue-likes or even twin-stick shooters, give this one a shot. With Steam’s new refund system, it’s worth giving this game a shot and see if you like how it plays + the weird aesthetic. I for one, would rate this game a 9/10 easily, and have already preordered the DLC because I know I’m going to get my money’s worth. I haven’t even mentioned all the features in this game, by the way, so explore the game a little and check it out!


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